Virtual Reality Market Size, Share (2023-2032) | Industry Analysis
Market Overview:
The Virtual Reality (VR) market industry is projected to grow from USD5.91885 Billion in 2023 to USD 53.0195326 billion by 2032, exhibiting a compound annual growth rate (CAGR) of 31.53% during the forecast period (2023 - 2032).
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Key Players:
Key CompaniesIn The Virtual Reality (VR) Market Include,
- Sony Corporation (Japan)
- Microsoft Corporation (US)
- Google LLC (US)
- Facebook Inc (US)
- Qualcomm Technologies Inc.(US)
- Samsung Electronics (South Korea)
- Sensics Inc. (US)
- Vuzix Corporation (US)
VR technology over the past few years has made a notable strive since it evolved dramatically. The market for VR is driven due to the increased head-mounted display demand in the entertainment and gaming industry along with VR implementation which is a part of the market strategy. However, the increased virtual reality technology use in verticals such as aerospace & defense, consumer electronics, commercial, industrial, and offer a good growing opportunity for this market. The healthcare sector is one reason that is harnessing the abilities of virtual reality to offer treatment to patients be it against phobias or pain. The increased VR technology adoption in medicines is likely to boost the industry of virtual reality. The demand for virtual technology is growing because of many reasons and the increased head-mounted display use in the entertainment and gaming industry is one of them. The virtual reality implement is now looking for a strong base in the theme park which offers VR coast rides with the help of animation techniques. The 5G integration with technology advancement and VR is further enhancing the market of virtual reality.
There are different virtual reality applications that are expanding in healthcare to offer advantages. Applications like skills training, surgery simulation, and robotic surgery are some fine options. The primary benefit of technology is to acquire new skills and train in the operational process which can be practiced in a safe environment. In the diagnostic sector, virtual reality offer help to the medical practices so they can have a clear insight as compared to the MRI scans and other options and thus eliminate the invasive process need or the requirement for the surgeries. Virtual reality is a primary multi-disciplinary trend of the technology where the integration is with the computer to offer different sensors and graphic images. It also offers controlled multimedia and artificial intelligence solution.
The market of virtual reality got positively impacted by the Covid-19 emergence. When there was a restriction on the travelling and government imposed lockdown, companies like Amazon explore and Airbnb's virtual reality service started. It turned out to be a fun and cost-effective service. In the year 2020, the communication system evolved and thus there was a two-way video that became a crucial social channel.
Market Segmentation:
As per the Component
- Software
- Hardware
- Services
As per the Device Type
- Gesture Tracking device
- 3D cameras
- Head-Mounted displays
- Projectors & display walls
As per the Technology
- Semi-immersive
- Non-immersive
- Fully immersive
As per the Vertical
- Aerospace & Defense
- Commercial
- Consumer electronics
- Healthcare
- Industrial
As per the Region
- Europe
- Rest of the World (RoW)
- North America
- Asia-Pacific
Regional Classification:
The regional analysis made of the virtual reality market showed that North America is the leading market to maintain a good market share during the forecast timeline. Its primary reason is the presence of players like Microsoft and Google.
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Virtual Reality (VR) Industry Developments:
January: Apple announces its first VR headset, the Vision Pro.
February: Sony releases the PlayStation VR2 headset.
March: Meta (formerly Facebook) releases the Project Cambria headset.
April: Google releases the Pixel Buds Pro, which include a new feature called "Spatial Audio" that uses VR technology to create a more immersive audio experience.
May: The metaverse becomes a more mainstream term, as companies like Meta, Microsoft, and Epic Games invest heavily in developing VR and AR platforms.
June: The VR industry sees a surge in interest from businesses, as companies begin to explore the potential of VR for training, collaboration, and customer engagement.
July: The VR industry continues to grow, with new headsets and content being released on a regular basis.
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