A mage might enchant his clothes to prevent melee attacks

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You may also suggest quest items. Don't use Mobilising Armies Rewards for me. I have 80 Defence, 81% Attack, 70 Prayer and RS gold 88 Strength. This is to help in the availability of armour. I'm P2P and will be until I can imagine.

They shouldn't raise the skills to 120. It's just speculation. Jagex states that Dungeoneering is increased to 120 since it is unable to be fit into 99 levels. They also say that they do not intend to increase the limits for other abilities. Everybody is asking what other skills will be raised to 120. While I initially was against the idea, I soon realized that many skills are becoming more accessible and could be the main reason to raise other skills up to 120. Here are some of the skills that may be raised.

Smithing. It is a clear option to be raised, because of Dragon. Jagex claims that Dragon Ore could be released. When asked questions about it, they didn’t give a straight answer however they did say that it could not be able to have a happy ending. It is likely that this was an ode to the Dragonkin. But, I'm off the topic. Dragon material is extremely rare at the moment. Why? It is not because my Dragon is weak.

Aside from certain weapons and boots, it's not often used in the game simply because in the time it has taken Jagex to release all of it (and did they release everything? Barrows and Bandos now have better armors. The price would be lower if Dragon could be improved to be smithable, which will increase its popularity.

Initially, I thought that there was no reason to increase this as all of the major Rangeing armor fits perfectly and we don't require additional D'hide items. Then, I realized something was missing: Magic. Crafting can be used through Dungeoneering, Stealing Creation, and Stealing Creation to make Magic Robes. In the present we are unable to make Battlestaves. Magic can also make use of new armor.

To enhance the Combat Triangle, we need to improve our defense against melee. Arcane Spirit Shield is the only piece of Magic Armor that provides defense. There are other options, such as Ahrim's robes, Lunar armor, Splitbark and Skeletal, but those are mediocre, according to me. While I understand that it is a basic Mage armor comes with robes, it is more than just robes. It's magical robes.

A mage might enchant his clothes to prevent melee attacks. Bind spells can be used to prevent the person from moving. It can also prevent their weapon from cutting them. You can make special Mage robes and cheap RuneScape gold make them magical by with Runecrafting or Magic, if Crafting was expanded to more advanced levels.

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