Story writing is at an all-time low. The WOW TBC Gold primary opponent is boring. There are around 20 currencies in play. Content is mostly made of bones. PVP is all that is available at present. Every high-end achievement are also possible to buy with WoW tokens. It's not very engaging and unfulfilling.

It was extremely important to get to a higher level and then decide the place I should put my 1 talent point , and also which new spells I could purchase. I remember coming back in a later expansion and seeing that the only agency that I had left with regard to my character's growth was the place to put one talent every... 10? 15 levels. Skills were easily learned and there was no immediate rush after each advancement. Sadness. For me, anyway.

Their reasoning to alter the structure of their talent tree is valid. It was too cookie-cutter, most people just searched for a build and then played it. Talents like increasing damage by 1% were not "exciting", but they substituted them with alternatives that were more adaptable and/or necessary to make the appear less restricting.

Too diluted even for a noob. The way they backed them was that they were trying to appeal to a general player base. Being a casual player, I am able to say that they failed because it reduced one of the most effective mechanics of the game.

This is not a win-win-win-win for developers, as I'm sure. Certain players (like you) are hooked on the false feeling of agency, mastery and the uniqueness resulted from making points for exactly the same categories in the same order that everyone else does. They feel sad, confused and uneasy if they narrow it down to a few viable, balanced choices with no proper solution.

Talents was a terrible mechanic. Smart people searched for the highest levelling option, and then followed it slavishly. Casuals and noobs were screwed. The smart people looked up the best raiding spec and sat in awe of it, casuals and noobs got hurt again. Raids with absofuckingly identical warriors and warlocks as well as mages and rogues adhering to the same BiS sets and sporting identical rotations, created raids with identical specifications. There's no homogeneity all over the world and there are thousands of ways to be fooled by and be branded a noob by everyone else. You'll need make a payment to rectify it.

Yes, you're able experience a false sense of power and competence when you stick your fourth skill in "Do +1 percent more" or your 30th in "This ought to have been a built-in level 40 capability". However, it's a fake. It's not like you're learning a skill or mastering something more complex than what a five-year-old's sticker book will tell you. (But there's a chance that I'm assuming that the majority of Classic's biggest followers are the kind of cheap Burning Crusade Classic Gold people who prop up their egos by assuming that winning a 15 year old solved game through playing games that are based on children's stickers makes the player a true gaming god.)