That players define their playstyle with PSO2

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I'd imagine with how New Genesis would potentially be balanced that meseta pso2 hopefully every class is workable like how Dragon's Dogma Online cleaned up the vocations so they were all complete packages that gamers can enlarge on and flesh out without needing to take part in things like exactly what Phantasy Star Online 2 now has (specifically Mags deciding which classes you will excel at and your skill tree also ascertaining what you gain and lose). 

I'd drop the whole ability tree, and the most important class/subclass system to have something such as Dragon's Dogma Online failed together with all the custom abilities, core skills, and also the augments with the ability to mix-and-match augments, which everyone unlocks core abilities and has them collectively, and that players define their playstyle with their custom skills. 

A huge portion of the preference for me is so you could surely spend your own time and resources into updating and unlocking new abilities and skills and then after you are all done you can go back and mix-and-match things to your liking without even realizing you would need to fall in cash just like you currently do if you wanted to build something like the best primary class tree and a version for an optimal subclass tree, or even invest in a different Mag because you are missing about 6-7percent of your total damage (and are overlooking 200 points to equip your weapons/units).

Regardless of the intense grind that the game reaches towards the end (such as running the same dungeon like about 40-80 occasions to acquire one level, amassing Blood Orbs and High Orbs to unlock the little stat boosts that include repeatedly, and more), I have believed that Dragon's Dogma Online is certainly a good instance of an online game I believe has certainly nailed the"open field" exploration with good gameplay, optional cooperative multiplayer, and provides both an obstacle and comparatively casual encounter for people who desire it with no putting up nasty traps for players to get trapped in to mess up their builds. I never liked in Phantasy Star you can mess up your skill trees even though you get the free opportunity to reset them (it doesn't help when I am trying to assist new buddies play and they spent their points without me directing them or informing them about why they do not require STR Up and they wind up running through Level 50+ without their stances and core skills).

Plus giving people completely working items with the benefits (on what is essentially a brand new sport ) would deincentivise players buying the"new" stuff. Yeah. They release across the years the very same outfits (sky/night/blue/gv/b/etc.) But with recolors and market them as new instead of giving us the capability to recolor them freely. And then the ones that you could recolor costs exchanging scratch things to cheap PSO2 Meseta get a shade pass.

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