The amount of runescape 3 gold dev time required to remove and correct content in the wilderness so you can add content that is new is much greater than just developing a brand new place on RuneScape globe to add that exact same material. You want a reason behind the wilderness ought to be deleted/replace, and all I am seeing are for your playstyle is more important suggestions. Then describe why fixes or solutions aren't viable alternatives, if you would like to point out defects. Just because the Wilderness/PvP is designed at the moment, doesn't mean it can not be in the FUTURE.

Because Jagex chose a dreadful approach to reviving it does not mean there aren't real solutions that are viable that players/others have suggested. I'm not asking for a Wilderness Rework, I'm just stating it shouldn't be removed.Most popular/active games are located around PvP or possess important PvP scenes. The PvP audience is among the biggest audiences in gaming. Acting like Jagex should seem to tap into that is silly. It could be difficult and not worth the resources/time to reach that RIGHT NOW but in the FUTURE it could be an option. However, taking away would only hurt that eventual endeavor.

Many others already offered plenty of suggestions about how best to make the wild feasible again in a way thats not the shitshow that this"hunter vs prey" bonus version is, and as far I can tell there was no jmod comment in the threads each time the topic came up. It really difficult to think the least they've done is cite that the outcomes of the conversation mod osborned said in a livestream that they were going to have about extending the death office mechanic to the wild, which imo is the best simple solution that isnt straightup disable pvp in the region.

They could have conducted a test of the concept on earth with pvp anyplace but death mechanic everywhere too, but their lack of curiosity of pvp is too good to the stage we have this inaction where they dont try to fix it one way or the other. It would be fine if Jagex would try some wildy revival attempt which is not tricking skillers into moving in wildy and getting killed. I think targeting upgrades involving pvmers instead of skillers will enable a whole lot, like with stretching Death's workplace (but more costly ) into wildy. Even if wildy deaths were several times more expensive, a pvmer can make back that pretty quickly, and they're more used to shedding some mils here and there to stuff like bossing deaths and cost of supplies and dumb slayer injuries, while skillers likely never accidentally lose mils out wildy unless they awakened merching.

If I could fight lava noodles while wearing my regular equipment and lose no longer than 20-30 minutes value of moneymaking per passing, I would wear that instead of 3-iteming with about 300k worth of equipment. Fighting off pkers would become not that much different than learning a brand new but more-expensive-than-usual boss with mechanisms. The point is valid although I agree the title could have been worded better. Asking for PvP to be handicapped at the wilderness is akin to requesting to be disabled across the board. PvP can exist in things such as the arena or minigames, but these are not features that are primary unlike the wilderness. Like asking for bossing to be eliminated for PvM asking for the elimination of buy 2007 runescape gold the wilderness in that sense could be. Sure, you can kill some slayer mobs still, but the core facet is gone.