It's true that with regard to the gameplay you will find frustrating moments which have not yet been ironed out, such as a 2.16 player near the basket sometimes opting at his own risk to jump back to 2K MT make an acrobatic shot that we have never taken. Requested rather than popping the hoop like it is supposed to, but all these are situations that we do not encounter often. Generally, the game near the basket is what can be regarded as a pending topic for the most demanding (like me, of course). In addition to this accession to the shooting mechanisms, new movements also have been added with and without the ball. We'll find them very essential since the defense implemented from the artificial intelligence of the game has also put the batteries from 1 generation to the next and it will be much more difficult to locate clear shots when we do not handle the craft of blocking or hunting for distances.

I also liked how the players in my team that controls artificial intelligence are now smarter, by way of example, producing clarifications for players who are good at one time or coming out of the blocks to request the ball and shoot free shots. In general, small contributions which make the sport rounder if potential in the simulations. But another of those workhorses of the franchise is unquestionably the career mode, in which we design our own participant and accompany him throughout his journey from high school to his professional career in the NBA. In this variant the narrative is more complicated and totally fresh, with interesting"extras" that intervene at the key moments of our player's career as if it were a real film (and in fact this is the way that it is conceived from the game.

In this variant the story called"The shadow" has been incorporated where the young player must succeed in the shadow of his father, a deceased successful player. There are times for many tastes, especially in high school, when our decisions will decide on the future of the player in the professional league. Sometimes we can develop particular skills of our player with games and training, but unfortunately there's also a shortcut and that is to use the micropayments that are available throughout the game. The fact is that personally it doesn't seem balanced to me, it's much more costly to develop skills through the sport than paying our pound of beef into the covetous game developer and that can be extremely frustrating (particularly for greedy players such as the person who subscribes.

The General Manager mode is really fun and places in our hands the hands of a professional staff to handle their destinations by purchasing, selling or exchanging players with other franchises. My Team mode can also be a great deal of fun using a continuously upgraded card game (for example with special cards for events such as Halloween). Here too there's an obvious imbalance if we decide to use money to evolve our staff.

Clearly, another of the sport's strengths, especially for nostalgic individuals as a host, is the possibility of using ancient teams and players for actual or imagined skirmishes between groups of the past or facing current teams for Buy 2K21 MT spectacular dream duels. Additionally, teams in the professional women's league have been incorporated to include new possibilities.