Esports Market Key Finding, Latest Trends Analysis, Progression Status, Revenue and Forecast to 2029
Esports Market: Global Analysis and Forecast (2024-2030)
The Esports Market size was valued at USD 3.8 Billion in 2023 and the total Esports revenue is expected to grow at a CAGR of 9.04% from 2024 to 2030, reaching nearly USD 6.96 Billion by 2030.
Esports Market Overview:
The goal of this research is to give a comprehensive overview of the Esports Market by segment, industry, and geography. The research includes thorough information on the primary elements impacting the Esports Market industry's growth. The research also includes an in-depth evaluation of the market's value chain.
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Market Scope:
The research technique used to analyze and predict the Esports Market begins with the collection of revenue data from major suppliers using secondary research sources. Vendor offers are also taken into account while developing market segmentation. The income of big firms was used to estimate the overall size of the Esports Market using the bottom-up technique.
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Segmentation:
By Gender
Male
Female
By Audience
Regular Viewers
Occasional Viewers
Key Players:
The major players covered in the Esports Market report are
North America:
1. Activision Blizzard (California, USA)
2. Electronic Arts (EA) (California, USA)
3. Take-Two Interactive Software (New York, USA)
4. Riot Games (California, USA)
5. Cloud9 (California, USA)
Europe:
6. Fnatic (United Kingdom)
7. Team Vitality (Paris, France)
8. G2 Esports (Berlin, Germany)
9. Natus Vincere (Na'Vi) (Ukraine)
10. Astralis Group (Denmark)
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Regional Analysis:
A research team conducted extensive primary and secondary research for the worldwide industry's Esports Market study. Secondary research has been conducted in order to improve the available data, segment the market, assess total market size, forecast market size, and growth rate. Various approaches for calculating market value and market growth rate have been established. Our staff collects market facts and data from many areas in order to provide a more realistic regional perspective. The research's country-level analysis is developed by examining multiple regional stakeholders, regional tax laws and policies, consumer behavior, and macroeconomic indicators.
Separate market share data is provided for North America, Europe, Asia-Pacific, the Middle East and Africa, and South America. Analysts should maximize their competitive strengths and do competitive analysis on each rival independently.
COVID-19 Impact Analysis on Esports Market :
The Esports Market research also includes a complete assessment of COVID-19's influence on the Esports Market based on import, suppliers, and market players.
Key Questions Answered in the Esports Market Report are:
- Which segment was responsible for the largest share in the Esports Market ?
- How was the competitive scenario of the Esports Market in 2023?
- Which are the key factors responsible for the Esports Market growth?
- Which region held the maximum share in the Esports Market in 2023?
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