The control scheme here is somewhat different based on whether you play on mobile or PC, but the basic concept is the identical. You'll grab a quest in the city, then venture into the wilderness, press or tap repeatedly to battle enemies, and Diablo IV Gold occasionally trigger special abilities, or sipping a healing potion. Combat isn't particularly deep but it's fun and requires a bit of tactical thinking, particularly when you're surrounded by the demonic hordes, and have to deal with special cooldowns for abilities and a limited amount of potion.
Diablo Immortal's primary gameplay is basically the same as the one you've played in the initial three Diablo games. Because Diablo is a mobile game first and foremost, actions seem a little less precise and character creation seems a little less detailed, and it's clear that the game provides plenty of room to make up for the lack of touch controls. This isn't a huge problem however, because the difficulty continues to increase over time.
As is typical in Diablo You'll also find loot throughout the game which includes a great amount of it. The majority of the enemies who you battle will drop a kind magic weapon, or armor piece as you'll find yourself shifting gear to become stronger and more powerful as you progress. Whatever you don't need you can salvage, which is among Diablo Immortal's most impressive features. Rather than just selling off useless gear, you can scrap it into parts and use those parts to boost the gear you'd like to keep. This gives you a consistent feeling of progress, and allows you to plan future character strategies that will be based on certain important pieces of equipment.
There's nothing to complain regarding the game's instant-to-moment action in Diablo Immortal. Fighting the demonic hordes can be satisfying. There's plenty of variety in character classes capabilities, skills and possible builds; there's plenty of interesting loot to find. From a structural standpoint, however, it's not without flaws.
Diablo Immortal doesn't cost anything to play. However, after the first couple of minutes, I was thinking it should cost. I would've preferred to have paying a single, fixed cost to play the game completely at my own pace and not be continually bombarded by (surprisingly costly) microtransactions at every turn. Diablo 4 Gold Immortal is by no by any means as bad as the free-to-play games, but each single F2P mechanic serves to hinder the game instead of improving it.