Diablo 3's 2012 launch was a disaster Diablo IV Gold thanks to its always-online requirements with broken servers and an auction house that was real money that nobody liked or wanted. Now, more than a decade more later, we're aware that eventually Blizzard put things back on path with Diablo 3 and ended up with a great ARPG. But , how did it take about two years Blizzard to eliminate that annoying Auction House that was real money? Well, apparently you can blame the boxes that the game was shipped in and their printed promises of an auction house that was actually functioning.

As spotted by PC Gamer, some former Blizzard and Blizzard North employees hosted an open forum at the Portland Retro Gaming Expo. In the panel, the group of former Blizz designers discussed the history of Diablo as well as their own connection to the games, and shared stories about making the popular series. On the panel, an ex-designer who was the lead on Diablo 3, Jay Wilson discussed the controversial auction house, explaining its beginnings and more.

"When I was at Blizzard," said Wilson, "the reason for doing the auction house that was real-money was to ensure security. It wasn't for money. We didn't imagine that we'd earn that much money from it. One of the biggest issues with Diablo 2 was item duping and duping hacks buy cheap Diablo IV Gold along with all of the sellers selling gold, along with all the other things."