There are many shades of hair and Diablo 4 Gold skin tones that are available, and in the test version we played over the weekend, there are four feminine and four masculine faces per class. (The game doesn't appear to actually use male/female descriptors to describe its characters, in all fairness.) The build also included 10 hair styles that are unisex which included pixie cuts with a close-cropped cut, long flowing ponytails, braided dreadlocks that were tied up, as well as tight, natural curls. Beyond that, there's a variety of jewelry. A lot.Makeup and body paints are appropriate to the theme, and again, they're unisex. If you want a dark eyeshadow for your Barbarian man, then go for it. It looks good. If you're looking for some slimy corpse paint to paint your Necro, that's there too.
What players will not find is a variety of body types, at least for each class. The Barbarian is a hefty and ripped for their role within Diablo 4's five classes. The Sorcerer/Sorceress class appears strong enough to lift books and wands, however they're not as muscular and athletic like the Rogue.
The body type, as it appears, is linked to class roles as part of the game's fantasy, said Rod Fergusson, executive producer and director of the Diablo franchise at Blizzard Entertainment.
"Body type is something that we believe is part of the class fantasy," Fergusson said in the roundtable discussion, noting that the designer created the characters of a "'dad bod' Druid and an emaciated Necromancer" on purpose. "Those are part of what make the class the class in some aspects, therefore the idea of having a dad-bod Necro or an obese Druid wasn't really a part of the class's fantasies.
"We wanted to provide as much variety as possible in terms of having] a ton of different ethnicities , hairstyles, or eye coloring, however there were certain things that set the class apart from the other class in the first place, and for Diablo 4 it was body type."Body kind and class archetypes are also part of Diablo 4's design of gear and armor, as well as all the other cosmetics that play into a class, Fergusson said. That's why creating armor that suits the bulk of a barbarian's torso would be a challenge to adapt to the 90-pound equivalent of the identical class. "The top goal was to give the most comprehensive choices that you can get from a Diablo IV Gold game," Fergusson said. "We wanted it to be much focused on personalization andindividualization, however, your barbarian will remain an actual barbarian. It's going to be strong not a wimp."