A brand new Adventure mode offered the game an unheard of amount of time, and provided an opportunity for players to continue to complete bounties and missions for a long time without just repeating the content of their campaigns D2R Items. This was essential due to the fact that Diablo was, in contrast to its predecessors, let you to modify your character at your own discretion which left no reason to create new characters with the same type. The limit on levels was raised from 60 to 70. giving players even more possibility to upgrade their character to face challenges in the endgame.
"Whatever the case may be, Reaper of Souls has it," Carolyn Petit wrote in GameSpot's Diablo: Reaper of Souls review. "This expansion features a good novel character type, an awesome new campaign action as well as, the most significant, Adventure mode, a subversive Blizzard combination that is designed to make Diablo's existing content much more rewarding and addictive than it was in the past. "
Reaper of Souls made one additional long-term modification to the formula, and although its effects were not immediately apparent upon launch the game would end in being the primary impact on the longevity of Diablo. Seasons was the way to keep players interested and returning for more, by offering special rewards and exclusive Legendary gear designed to reward players devoted enough to fully explore their depths.
Seasons will be reset every three months and offer special rewards to those who have the highest level of dedication. It's not just that you acquire great gear through a robust endgame and Torment levels buy D2R ladder items, but your equipment can also tell other players about an exact date and time that you earned your items.