Now if it's still bad and seems the exact same and plays exactly the same on next gen I'll for sure be pissed and be carried out with NBA 2K MT but like I know that is my view on things.Sorry for punctuation BTW telephone is actual laggy.Dribbling was rather cruced the way you do motions does not transition or correlate well. Like the new means to do a behind the back just doesn't flow well with other moves.

I actually liked the dribbling more, sounded like it was harder to junk 1 move together a bundle and easier to string different moves more smoothly, I believe as we get more used to the dribbling it might be a lot better than 2k20.

I really don't understand how it progressively gets worse and worse year after year. We're miles from 16, 17, and even 19. The dribbling just feels like it has a minimal ability gap, and all the greater skilled motions (18 half twist, walkback combos( etc) all look clunky and embarrassing. Like in 19 or 17 the maximum skill moves , and it felt like you had full control over your player.

You can't have a substantial skill gap with sizeups that a movie of the stick the game will do for you. Its fun because it's simple to use and simple to chain. Realistic dribbling is how it must go for a true skill cap to come. Just like in real life the game needs to be able to divide the Kyrie's in the Pat Bevs in terms of hitting that it has to do besides just locking out animations for low ball control and simply making high ball controller only have quicker dribbling.

A game with sizeups that automatically set the speed of Cheap NBA 2K Coins a move will be a lot simpler to use as opposed to a sport in which you're needed to make your own speed and use that for your benefit.