Scot Lane the New World's Game Director discusses the game's challenges as well as its prospects for the future

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Amazon's New World is gearing up for the new year as it prepares for the next phase of its development, which will begin in the first quarter of 2019. Due to the decline in player numbers as a result of people switching to other games or simply abandoning New World as a result of the numerous issues,  is reasonable to speculate about the game's long-term viability and viability. During an email interview, we were able to speak with Game Director Scot Lane, and we talked about some of the challenges that the studio has faced, as well as some of the studio's plans for the near future.

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On top of that, players were logging in for extremely long sessions immediately after the game's initial release. Players have grown accustomed to more regular playtimes as time has passed, which has had a significant impact on the number of players concurrently playing. The reason for this is that player concurrency is not considered to be a primary success indicator in most games. Despite the fact that buy new world gold has been two months, we continue to see high levels of participation from the players. Because of this, we were forced to confront some issues that we wanted to address as soon as possible, and we made some mistakes as a result of our haste. Due to the excitement of seeing all of the players, the team is driven to act quickly. We want to correct any issues as soon as possible so that the players can concentrate on having a good time! Because of this, we've found that maintaining a more disciplined pace while also becoming more methodical in our testing and validation of releases has proven to be the most difficult challenge. Despite the fact that everyone is working extremely hard, we are attempting to distribute the workload in order to lessen the burden on those who are overburdened with responsibilities. The members of our team are so dedicated that they want to work around the clock to assist with problem resolution; however, this is not a sustainable situation, and we are working to spread out the workload and ensure that the team does not burn out as a result of their efforts.


Everything that happens with a major patch seems to go wrong, whether it's yet another exploit or duplication bug that causes the market to be shut down, or issues that make certain aspects of the game unplayable for players, it's extremely frustrating. When it comes to the game's content, one of the most frequently expressed concerns has been a lack of meaningful content and story telling, as well as a lack of variety in the quests themselves. Several new quest types will be introduced in upcoming releases, and this is something in which we intend to continue to invest for the foreseeable future. PvP players will also benefit from some exciting new features, which we will be revealing as the release date approaches. Stay tuned for more information!

How has the Into the Void update been received so far, and how often do you intend to release major updates for the MMO? Do you have any feedback on how people have responded to the update so far? If possible, would you be able to provide players with some insight into what they can expect from upcoming updates?

Lane: I'm sorry, but I'm not sure what you're talking about. However, I can tell you that I happened to be in a random group with someone who was participating in the Void Gauntlet just last night, and it was a really cool experience to be there to watch. On the whole, it has the effect of filling in the gaps (pun intended) in our weapon pairing, because it is a fantastic companion to the Life Staff. It struck me as odd that the transfers appeared to be encouraging players to transfer to servers where they already had established communities of friends rather than moving to lower population worlds where the influx of new players could help to revitalize the economies and PvP arenas, which seemed to be the intention. Does the game have any plans to allow for same-faction PvP, which would allow players to take down companies that have abandoned their settlements, or even worse, are using exploits to maintain control of settlements, as has been reported recently on the Camelot server?

We don't have any concrete plans in place yet for dealing with bad leaders, but I am well aware of the issue at hand. Nothing concrete has been announced at this time, but Cheap new world gold appears to be something that would be entertaining and would, in theory, allow PvE players to have a little more influence over their own settlement.

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