The cheap classic wow gold quests are the same; hunt of them, accumulate 12 of these, take this to this guy over there, but it didn't exude that sense of adventure. I've always been fascinated by the secrets they could hide behind every mossy along with tree crack in the ground as well as green forests. Is there a cave there? Probably not. But imagine what you'd find if there was one.That sense of exploration and mystery has always captivated me, but having to spend close to an hour camping mob spawns with 200 others slapping the exact same 12 wolves with balls and sticks made me realize just how great I had it by joining the game four years to its life. It really starts to hammer at the problems of designing an MMO.

There is simply not enough to go around, and when you're fighting over the same three mobs every with what seems like a 5 percent chance to drop one of the six things you need to make a tenth of your degree, you really do start to question just how much of your daily life you're losing to essentially nothing. And with how small resources there would have been back at start, finding something different to do was just as insecure a time investment as beating and staying up boars until the sun came up. You are in for cheap fast wow classic gold treat if you can enjoy decent worldbuilding.