It's been 15 years since Maple M Mesos originally established in Korea, along with the sequel has formally established using all the version of Maplestory M--which the game was live in Korea because 2015. In that moment, Nexon has accommodated its very own MMORPG franchise using a market and 3D gameplay. We could talk with Nexon America president Jungsoo Lee and live games department director Hyun Joo Kim about the transition and what it's like to deliver the sequel westward. The interview was edited for readability and clarity.

Would you strategy Maplestory M with the audience in your mind, or has been the approach to go this time around? I wouldn't say we have a specific target audience for Maplestory M. Obviously, we are going to reach out to all those elderly MapleStory fans, but since [the] game continues to be considerably grown from all this different content, plenty of players actually left. They feel like it's a MapleStory. Our approach has been'let's test the market' to see what sort of players enjoy the sport.

I think Maplestory M offers a wide variety of content. You can do practically anything in this sport, if you are into housing, personalization, etc.. MapleStory [first ] had it, but we currently offer additional information. You can make your own costumes, create your own dungeons, which we showcase with buy Maple Mobile Mesos neighborhood events. So, I think any type of participant, even if you're not especially interested in Maple entire world, the sport may have a great deal of fun and we discovered that through [the] beta.