Global Wireless In-Flight Entertainment Market size was valued at US$ 1.60 Bn. in 2020 and the total revenue is expected to grow at 15.52 % through 2021 to 2027, reaching nearly US$ 4.39 Bn.

Wireless In-Flight Entertainment Market Overview:

The Global Wireless In-Flight Entertainment Market Passengers can enjoy in-flight entertainment while travelling (IFE). In wireless IFE systems, video games, video, and audio are all available. Small LED TVs increase individual enjoyment, which is attached to the seat back panel. This facility requires a Wi-Fi connected device to access. To improve the vacation experience, airlines are upgrading on-board connectivity with wireless in-flight entertainment. The airline industry is boosting the travel experience for tech-savvy passengers by extending on-board connectivity through wireless in-flight entertainment by supporting the Bring Your Own Device (BYOD) era. This allows airlines to provide a more personalised experience for passengers by providing a wealth of regional and local multi-media content.

Historical & Forecast Period:

Maximize Market Research report presents the analysis of each segment from 2021 to 2027 considering 2020 as the base year for the research. Compounded Annual Growth Rate (CAGR) for each respective segment calculated for the forecast period from 2020to 2027.

Wireless In-Flight Entertainment Market Overview and Dynamics:

The report covers comprehensive data on market drivers, restraints, emerging trends, and growth opportunities that can change the market dynamics of the end use industry. It provides an in-depth analysis of the Wireless In-Flight Entertainment Market segments which include products, applications, and competitor analysis.

A rise in the number of passengers travelling with one or more connected devices, as well as an improved passenger experience, are expected to drive the global wireless in-flight entertainment market. Over 70% of passengers use their own devices to occupy the time on board, such as playing games, reading or watching movies, or listening to music. Millennials prefer to watch series and movies on computers, cellphones, and tablets rather than on television, and this tendency is expected to continue.

Inflight entertainment technology advancements are a strong driver of wireless in-flight entertainment as the number of airline passengers grows at an exponential rate. Over the projection period, other factors such as decreasing flight rates and an increase in tourist and business trips are expected to drive demand. The regulatory and security framework is crucial to the market since it affects whether operators and airlines are permitted to provide these services. Many countries, including India, have made using PEDs in transmitting mode during a flight unlawful at any time.

Furthermore, with the rising use of electronic devices such as cellphones, tablets, and laptops, a new trend of in-flight networking has emerged. Passengers can connect their portable devices to Wi-Fi connections provided by airlines to access in-flight and other entertainment content. This is a positive step forward for airlines and their consumers. Due to a slower-than-expected rebound in passenger volume, the adoption of lockdowns and stringent COVID-19 prevention techniques has reduced the need to refit older aircraft with current in-flight entertainment and connection (IFEC) systems.

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Segmentation:

A new trend of in-flight networking has evolved as a result of the increased use of electronic devices such as cellphones, tablets, and laptops. Passengers can access in-flight and other entertainment content by connecting their portable devices to Wi-Fi connections supplied by airlines. This is a step in the right direction for airlines and their customers. The implementation of lockdowns and stringent COVID-19 prevention tactics has reduced the need to refit older aircraft with modern in-flight entertainment and connection (IFEC) systems, owing to a slower-than-expected rebound in passenger volume.

Antennas, WAPs, Modems, and Others make up the Wireless In-Flight Entertainment market. In 2020, the Modems segment had the highest market share of percent. Due to the advancement of next-generation Airborne Internet (AI) and Airborne Network (AN) systems. ViaSat recently showcased a one-of-a-kind Ka/Ku antenna that will deliver continuous coverage over Europe and North America. ViaSat-2's cooperative satellite partnerships and launch resulted in this ground-breaking antenna. The W-IFE market is expected to develop significantly during the projection period, as hardware makers have formed collaborative partnerships with multimedia service providers and positioned themselves as system integrators.

Key Players:

• Gogo, Inc.
• BAE Systems PLC
• Panasonic Avionics Corporation
• Rockwell Collins, Inc.
• SITAOnAir
• Zodiac Aerospace
• Lufthansa Systems GmbH
• Inflight Dublin, Ltd
• Bluebox Avionics Limited.
• Thales Group SA.
• Inflight Dublin, Ltd
• Lufthansa Systems GmbH
• Panasonic Corporation
• Rockwell Collins Inc.
• SITA OnAir,
• Zodiac Aerospace SA.
• Global Eagle Entertainment inc
• Honeywell International inc
• Burrana Inc. (Digecor, Inc.)
• Astronics Corporation
• Safran Aerosystems
• Viasat, Inc.

Regional Analysis:

Regional analysis is another highly comprehensive part of the research and analysis study of the Wireless In-Flight Entertainment Market presented in the MMR report. Local development plans are often affected by the performance of Wireless In-Flight Entertainment market. Our report briefly explains all the factors, market size, growth rate, import and export in regions covering North America, Europe, Asia Pacific, Latin America, Middle East, and Africa. This research has provided market trends, key opportunities, factors affecting of particular regions, to examine the global and domestic Wireless In-Flight Entertainment market and these findings have been strategically presented in the report.

Competition Landscape:

Most of the key players present in the Wireless In-Flight Entertainment Market are focusing on mergers and acquisitions to expand their geographic presence and gain a competitive edge. Meanwhile, some of the other players are updating their existing product portfolios and adding innovative screens to keep up with the high consumer demand and generate more sales.

Key questions answered in Wireless In-Flight Entertainment Market report

  • What was the market size of Wireless In-Flight Entertainment Market in 2020 and forecast up to 2027?
  • Which is the largest regional Wireless In-Flight Entertainment Market?
  • What are the major trends followed in Wireless In-Flight Entertainment Market across different regions?
  • Who is the key Wireless In-Flight Entertainment Market companies leading the market?
  • What are the key strategies adopted by the leading Wireless In-Flight Entertainment Market companies in market?
  • Unique data points of this report
  • Statistics on Wireless In-Flight Entertainment Market penetration and spending worldwide
  • Recent trends across different regions in terms of adoption of Wireless In-Flight Entertainment Market for various end-use.
  • Notable developments going on in Wireless In-Flight Entertainment Market
  • Attractive investment proposition for segments as well as geography
  • Comparative scenario for all the segments for years 2020 (actual) and 2027 (forecast)

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