For a company that prioritizes speedy delivery, Amazon’s New World is a surprising slog. Within the first 20 minutes, one of the first things we’re told about is the auto-walk button, and so alarm bells ring from the get-go - why do I need one? So I can go make a sandwich, a coffee, and maybe nip to the shops while I wait? Even the developers are aware it can be tedious getting from A to B, which in an MMO specifically designed to offer an expansive and enticing world, isn’t exactly the strongest selling point.

You wake up on a beach in rags and play through a tutorial that tasks you with fighting some beached sailors crawling away from their wreck. Once you’ve learned the ropes, you arrive at a camp where you’re given a few fetch quests. It’s standard MMO fluff with generic dialogue most people will probably skip. After you’re done battering your left click to speed things up, your next objective is to venture towards a nearby town. The catch is you walk at a snail’s world PC coins for sale

Other modern MMOs have floaty movement that’s speedy from the beginning - just look at The Elder Scrolls Online, where running is only a smidge away from a mount’s base speed. New World feels sluggish by comparison. On top of that, the path is barren, while the surroundings are groggy and unappealing. Imagine going for a slow, sauntering walk through a forest, except the trees are all boring and all you really want to do is speed up. I’m not sure about you, but I’m starting to understand why the auto-walk function is offered so early on.

One of the biggest perks of gutting fast travel is placing an emphasis on exploration Even back in the early ‘00s, Morrowind’s roads were littered with NPCs, quests, events, loot, and sidewinding paths to dungeons, the first of which sees a wizard falling out of the sky. Wandering around Vvardenfell is constantly intriguing. The Elder Scrolls Online stuck to its classic RPG roots, dotting the paths with a plethora of random encounters and side hustles on top of offering a variety of sprawling quests between main towns, keeping you intrigued on your journey. On the contrary, trudging through New World exposes it as an empty, shallow husk with little to do.
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